

Motivations are uncovered, plots and grudges revealed and each of the five characters has a unique bit that is well worth focusing on. I’m very happy to say that’s not the case at all and while the much of the story is told in nonlinear fashion, it works well as the mystery of what has happened unravels. With this kind of structure, it might seem like the narrative would take a hit. Instead of knowing exactly what’s around the corner, you need to check station logs for info and be prepared for a variety of possible dangers. On top of that, the randomized environmental hazards, small layout changes and different enemy spawns keep the many runs from getting too repetitive.

It would have been very easy for this type of structure to come across as tedium but instead it’s fascinating and thoroughly enjoyable. You might have to hack a keypad, so another character can access the room inside. In order to accomplish some of the various Kasma objectives, you can’t simply pick one character and do it. They all have different abilities, such as hacking, repairing or even skill with weapons. You’ll have to layer the paths of your characters very carefully in order to accomplish particular goals. The soundtrack and audio design is also excellent, with tense music and a new track for the closing credits. The entire DLC looks great, with a sleek design befitting Arkane’s work. Every item’s location makes sense: if you want food, check the various fridges and drink stations or find the kitchen.
Prey mooncrash spoilers for main story professional#
Professional workplaces are clean and tidy, while engineering test stations are littered with junk. There’s a variety of detailed environments, with realistic living space for every single crewmember (and yes, you can use a security terminal to find every single one of them). The Talos 1 space station in Prey was one of the most detailed, lived-in environments I experienced in a game last year, so it’s no surprise that the Pytheas moonbase in Mooncrash continues that trend. Once you accept that premise, you find yourself able to enjoy the atmosphere, soaking in the design of Pytheas and its many, many, many variables across different simulation runs. The next run might be dedicated to a story objective that has just been unlocked, or simply gathering a number of Neuromods. One run, you might fulfill a particular objective like escaping with one character in a particular fashion. Each time, you pick a goal and stick with it. You don’t accomplish everything in one or two or five runs. Normally, this would be a recipe for disaster (at least as far as my taste in games is concerned), yet Prey: Mooncrash has succeeded at something I never before thought possible: forcing me against an in-game timer in a difficult environment and getting me to enjoy it.Īmazingly enough, I like it because you are supposed to fail. Spend too long within the increasingly destabilizing simulation and you’ll die. To top it all off, in addition to being extremely difficult, you’re on a timer. I died, frequently and in increasingly-complicated ways. When I started playing Prey: Mooncrash, it was rough. Using the memories of five different playable characters, you’ll navigate the moonbase, gathering data for Kasma while unraveling what happened to each of the five protagonists and why Pytheas has gone dark. Your job is to replay a simulation of TranStar’s Pytheas moonbase. You start off as Peter, a hacker indentured to Kasma, a major rival corporation of TranStar. The premise of Prey: Mooncrash is deceptively simple. I’ll try to avoid spoilers as much as possible but due to the nature of the game’s story, I’ll have to make some concessions. Instead, I want to try and talk about what makes Mooncrash so special. In all honesty, this isn’t even a conventional review. I’ve already written a guide that will help any newcomers get started with this DLC. After spending countless hours with this DLC, I’m ready to share some in-depth thoughts. So when I found out that there was going to be an expansion, revealed at the Bethesda E3 2018 conference and titled Prey: Mooncrash, I was extremely excited. When I played it last year, I instantly fell in love with the immersive elements, the mysterious story and the incredibly well-realized setting. Prey, developed by Arkane Studios (of Dishonored fame) is a game very near to my heart, for a variety of reasons. Price: $19.99 (When purchased separately from base game) Developer: Arkane Studios (Arkane Austin)
