
I tend to rebel whenever I hear someone tell me about features that "obviously" should never, or always, be present in a game. These rules are useful, however, when talking with respect to the default state of roguelike play and design, which I will define here as being that of Rogue itself. But they all apply, with different strictness, to all the other major roguelikes: Nethack, Angband, ADOM and Dungeon Crawl. Each leads with a name, in quotation marks, to facilitate discussion, followed by the rule itself, followed by discussion, and then finally followed by both examples of games using it well and "reverse examples" of games doing it badly. I apologize in advance for there being a lot of Nethack in these examples, but, well, it still has many features worthy of discussion. Provided reasonable play, the player’s character should not be killed or harmed too greatly and permanently in one attack.Įxample: In Nethack, cockatrices can't immediately kill the player through a single attack.

They can initiate delayed stoning, but that gives the player a few turns to cure the condition. Reverse example: In old versions of Nethack, Medusa was a random monster that appeared in a random room in the deeper dungeons. Since merely seeing Medusa kills the player this breaks the rule, unless the player had a way of knowing Medusa was there before stepping into sight, and the game was random enough that there was no reasonable chance of that happening. This situation was arguably bad design, which may explain why more recent versions of Nethack put Medusa on a special level, where at least experienced players will know where she lurks. Still, Medusa always appeared on a specific level of the dungeon, and the level was always downstairs and never upstairs, so a player could conceivably be prepared for her. It's still rather more reliance on spoilers than anything in Rogue requires. IPad owners, check out "TowerMadness HD" for the Pocket Gamer Readers' Choice iPad Game of the Year Award winning version of this game.There are also items that can be wielded by monsters that can kill with one hit, such as Vorpal Blade or the Tsurugi of Muramasa. Replays let you learn new strategies or share your games with the world through Twitter, Facebook, or email. Global leaderboards, Game Center achievements, and Friend Scores so you can compare scores with your friends and the millions of players worldwide. Think fast to defeat the 17 different types of alien enemies intent on stealing your sheep.Įndless mode lets you see how many waves you can withstand.

Over 100 maps in diverse environments (35 available as expansion map packs). Play from an aerial view or zoom down to first person and get close to the action.

